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Falklands Mod V1.0 released!



The 1982: Flashpoint in the Falklands Mod team have informed us that they finally released their Falklands Mod V1.0!

There is a total of 8 different unit groups, 21 weapons, 6 vehicles, 10 planes, 10 helicopters, 21 ships, 6 maps and 8 static guns or mortars!

The mod features also several missions but no campaign since they didn't have enough time to complete one. You can read the full readme file here.

DOWNLOAD (FTP#1) - Falklands Mod v1.0 [278 MB]   FTP#2

Needed:
Falklands Required Addons [47 MB] from FTP#1   FTP#2
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GRAA Mod 3.0 released

Sanctuary once again updated and finally released his GRAA Modpack 3.0 on the BI Forums.

What is it

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the GRAA modpack is before anything a big animation and option mod , my biggest and most comprehensive OFP mod work so far in term of hours spent on this.
In the same spirit of the simple and light on ressource infantry replacement pack "dma naval" or "dma army" modpacks, the GRAA modpack 3.0 features as a bonus only infantry and weaponry replacement to stay lag free on even huge missions.

Major features of GRAA modpack 3.0
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-options, you want to customise your game ? that's exactly what you will be able to do with the 32 options you can enable or disable to your liking from the config.cpp in a very simple and user friendly way as you just need a text editor (like Notepad/Wordpad) and no modding skill.

That's the major and primary feature of this modpack.

-totally new animation replacement pack made specifically for the units of the GRAA modpack, and on top of this is coming along a lot of new additional animations linked to the mod options, allowing more different movements possibilities than in default OFP, that is the second major feature.

-every units, military or civilian are using the Llauma new head model, and so every face textures are replaced by new face textures or BIS reworked face textures to avoid the need of having the face scripts running and lowering performance, basically you have the good head without any performance hit or bad face in vehicle. This is just a bonus serving to enhance the option system.

-Thanks to the options system, you have a choice on who replace who: choose between HYK ACU us soldiers, HYK Woodland us soldier for the West side, RHS modern russian GRU and the HYK OPFOR for the east side, all tweaked to offer a smooth performance in framerate terms.

-Comes with an ECP version , a Light version (if you wish to play with addons not featuring Llauma's head model) and a MP version (untested but should work)



DOWNLOAD (FTP#1) - GRAA Mod v.30 [63 MB]   FTP#2
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Chernobyl MOD v1.0 released

MegaStalker has sent us the firt version 1.0 of his Chernobyl MOD that he released on his site, which should show around 60% of territory and which is inspired on the PC Game S.T.A.L.K.E.R. "Shadow of Chernobyl".

Here is a part of the readme (translated from Russian with an online translator):

  • Improved clarity MIPMAP (texture detalizirovaney steel),
  • texture filtering is anisotropic,
  • added little Blur effect, etc.
  • Upgrading DXDLL v1.0

    Attention! > For the game, you need the support of pixelshader 1.1. Added chips such as pixelshader 1.1 blur effect, and so on. (DXDLL v1.0)> 30-kilometre zone by 60% genuine real.

  • The huge facility in the history of OFP.
  • Dynamic space settlements thick grass, trees, etc.
  • Changed main CONFIG and RESOURCE files.
  • Replaced many sounds of technology units, weather effects, etc.
  • Improved weather patterns.
  • New interface, models , military S.O.P. UA, new weapons, new animations, musical compositions and sounds.



    DOWNLOAD (FTP#1) - Chernobyl MOD v1.0 [52 MB]   FTP#2
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    VME team : PLA1979 project

    CYCLE6 from the VME team has informed us that they are now working on a new OFP mod named PLA1979. As you can guess the conflict takes place in 1979 when the war between China and Vietnam which was called Sino Vietnamese War or Third Indochina War by western countries occured.

    They have a new website at www.chinavme.com, although right now the web site is all in Chinese, they will try to build an English section soon.

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    1982 Flashpoint in the Falklands screenshots

    The 1982 Flashpoint in the Falklands Mod has informed us that most of their addons are 99% completed, the release date is still scheduled for the first part of 2007.

    Now the big question looming above us is, do we delay the release of the mod and bring these areas more in line with the rest of the addons, or release it and re-visit it in the future? A problem we have always faced is a waning motivation from within the team to get this project finished. It's been a huge comittment over the past few years, and for those of us who are still here it still is! Answers on a postcard would be nice!!!

    Quality of addons is variable over the mod as each addon has been worked on by a different person, meaning that each individual addons has acquired it's author's style.

    We are working on trying to get a playable campaign for the mod to be released with but time is a major constraint. Any help would be greatly appreciated!! If you would be interested in mission work, please post on the forum or send a PM via the forum to myself.


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