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Do you remember ?? Phaeden's Island !!!

Yes :-) I think that majority of OFP fans have beta version of this great island in OFP Addons section. I don't have for you new version of this great island, but I have for you GREAT NEWS about progress on this island and about new authors projects. It is here original text from author of Phaeden's Island:

"Phaeden's Island will be updated to work with (require) OFP 1.90. It will have improved airfields, textures (I hope), and realistic environments and towns.
Island II is from northern latitudes and is covered with individual trees (no preset forests). There are substantial towns and airfields. The road system is comprehensive. The terrain is gentle rolling hills with large valleys (similar to the northern Appalachian Mnts.)
Island III is mostly desert. The vast majority of the villages are destroyed. There are a few small active villages and airfields. The terrain is very rugged mountains with few trees, roads, and buildings. There are several small islands around the perimeter of the large island from which one may launch attacks.
Again, I hope to have all three islands ready for release by summer 2003. If there is time, I hope to also have several missions (SP and MP) ready to be included with the release."


I am looking forward for these islands :-)



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Civilian stuff

Zippy sent us some screenshots of his new civilian stuff for the game.




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V-22 Osprey

TYsiEK sent us an email, he's working on a V-22 Osprey model. If you read polish you can go to his site.



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Msschlepper + Bad news from A.I.A

Klesk sent us this email:

John has been working on improving the interior and exterior textures of the Karl Mortar while also making a Msschlepper (support truck) to re-load and repair the Karl. We would like to release these addons but the problem is that our website crashed just as we fixed the download problems people were having. So if anyone can supply us with a new website (preferably .php) it would be a great help seeing as though we have about 10 new addons to release. If you can help please e-mail This email address is being protected from spambots. You need JavaScript enabled to view it.



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Texturing, by Marfy

Marfy released on his site 2 texturing tutorials (wheels and patina) for all of you asking how he did so perfect textures.
Obviously even with a tutorial, you need to be artistically skilled! :)



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v1.91 final will be the v1.91 beta

Maruk Spanel posted on Official forum this text:

1.91 is going to be released as regular patch soon. You can download the file marked as BETA because it's going to be exactly the same as the regular patch.




Thanks to Falcon!
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F/A - 18C Hornets Final in a few days

Hudson sent me the nearly completed version of his F/A - 18C Hornets, final version will be released saturday and all that I can say is that it really rocks!

Here is the list of features:

-Animated cockpit canopy
-Animated folding wings
-Animated arrester hook
-Animated heads up display
-Animated custom landing gear
-Animated/Scripted sound barrier simulation. Complete with sonic boom and animated shockwave!
-Setup for carrier operations, very short takeoff and landing without scripts.
-20 new sounds
-Fixed geometry model
-Improved textures
-Incoming AA missile warning light and buzzer
-ALR-67 countermeasure system with working chaff. Automatic and manual countermeasure deployment
-CBU-87b Cluster Bombs with 6 different spread patterns
-Easy to setup popup dialog for CBU selection. Just add 1 simple line of code to your missions description.ext file
-CBU scripts track targets and record player scores. Cluster Bombs are animated with hundreds of exploding bomblets!
-Client side CBU management to minimize lag and localize CBU Process to the player which deployed CBU
-server side and client side code utilized to ensure proper animation and functionality for every player
-Scripted to control AI. AI uses all features of the aircraft as expected. AI speed is controlled now.
-Very Detailed readme text file with instructions on how to use the more advanced features and scripts
-commented scripts with debug mode





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